Elynda said:I wouldn't think a FS2011 conversoin would be so hard to do since there already was the old version to base it off of. Seems like it wouldn't have been so hard to make any necessary changes to the new figure. But since I know nothing about XDs coding, I would be way off base.
Nanobot said:Ohhh, I love this image. I only wish it had a touch more contrast on the side of his face to bring his features out.
AngelusPrime said:Oh, Femasu looks great, Wayii! That shirt (second skin?) is very lovely. I really, really, need to buy her... don't know what's stopping me really, heh.
If I may, a little tip. Rendering with a black background helps get rid of the white halo of pngs. :)
AngelusPrime said:That's Xerxes?? Wooooow, nice! Like I told you before, you've done work for outfits that I would have passed by otherwise, but you make them *pop*. Gorgeous stuff!
AngelusPrime said:That's Xerxes?? Wooooow, nice! Like I told you before, you've done work for outfits that I would have passed by otherwise, but you make them *pop*. Gorgeous stuff!
AngelusPrime said:What was wrong with it in the conversion? Out of curiosity.
Nanobot said:Since you asked so nicely!
I don't create DOF within Poser, myself; I do it in Photoshop afterward. But ask LT, he's been experimenting with it. I think you used it to good effect here, although the room around him has all but vanished. Perhaps intentionally! He's concentrating, after all.
Of course, with a picture where there's no background to speak of, using DOF is rather pointless. I use it to make a figure pop out of its setting, the way LT did with Tak ( http://3d-noir.cooltuna.com/discussion/comment/1471#Comment_1471).
Me, I use IBLs the same way I use indirect lighting: as a fill light that picks up the colors of the environment and blends a figure nicely into its setting. This is really rather a critical thing to do! And I think you did it very well.
Light from the computer is nicely done, there. I think you understand about all lighting being motivated, at least in theory if not in camera. However, a little extra kick (as LT says) to bring out his face is what I'm itching to see in a situation like this. Not a full spotlight--I mean, who works with a spotlight on their face?--but may a very narrow spotlight with a short falloff distance, or a point light with a short falloff to bring him out of the gloom in the room. At the very least, it should reflect in his glasses.
dylazuna said:So here's the revised version of 'Working Late'.
New lighting, new PC textures and Nan's Hipster glasses :)
What do you think?
Very nice, the skin is coming outa treat inthat light. I'm just not quite sure why he is facing away from his monitor looking at nothing. I'd have either his head or his torso turned a little more towards the screen, or, alternatively make sure there is something there that gives him a reason to stare into the mid distance. maybe put a little more clutter on his desk to show he is working on something, and maybe a mug of coffee or some kind of beverage.
Nanobot said:Sweet! Aw, I like the deranged metal kitteh.
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