AngelusPrime said:GRIM - Me too, I attempted to do that within DS (messing with difuse, etc) but no go. The highlights were too strong. So perhaps take them off the diffuse and leave the spec map as is? And dude, it was very fun working with you, perhaps we should do a "What happened next?" :-P
Nan - Thanks, :)
Well, I would make a copy sets to start with.
Take the diffuse and save it as a Test Diffuse or something- if you can remove the baked in highlights from there, great. The spec map you may want to tweak as well, since it may be either/or: either it has little to now spec mapping due to the baked on highlights, or you may want to amp up the map as it stands for better effect. I'd do a series of spec maps- low, med, high and extreme to see how they render out individually.
There are times that I take the diffuse map, copy it, turn the copy grayscale and take the contrast into severe mode. Then add sharpness to it and flatten it and label it Test Bump/Disp. You'd be surprised at how little details come out when you do that if the hair model doesn't already have one. Yes, I add a displacement and a bump to certain hair sets when I use them at all anymore.
Elynda said:Don't have a story yet for this group so just doing a series of pics.
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