Thought it would be useful to have a thread for unfinished renders to get input on. :) Here's one I'm working on. The render is raw--not the usual boatload of postwork I do.
The title of the render is "Princeps," which, of course, is Latin for prince. I want the render to have a sort of detachment from time and space--it could be some ancient kingdom or it could be a modern fashion shoot. The sheer clothing is intentionally reminiscent of that worn by wealthy Egyptians, but the cut of the cloth is certainly not Egyptian--and the wearer is distinctly Northern European with his dark hair, fair skin, and green eyes. (The final version will be larger, btw, and rendered at higher settings).
Some of my thoughts that I'd particularly like input on:
*What do you think of my lighting? I kind of like it and kind of want more from it.
*I was thinking of doing the trim of the chiton in silver lamé instead of lace; what do you think?
*What do you think of the underskirt? Unnecessary?
*I currently have a marble stone in the ring, but I'm thinking of changing it to match the stone in the pins and torc. Agreed?
And any other comments are welcome as well. :)
Also feel free to post your own WIPs here for input. ;) I wasn't sure if maybe this should go in Arts and Engineering, so feel free to move it.
[quote]No, it's a good idea for WIPs, as we'd like to keep WIPs out of the main threads, so great idea.[/quote]
Great! :)
[quote]I like the look of your materials, though the translucent fabric is quite feminine (though that could be intentional)[/quote]
It is. As I said in my main post, I have in mind the trend in Egyptian society where the nobility (men and women) wore clothing that was very nearly transparent. I also wanted an excuse to play with LaceMaker. ;)
[quote]Are you intending to leave the backdrop all white like this? It's very stark and the the whole scene is quite devoid of colour (other than skin and gold). That can work for you, but right now, with no definition in the background it seems... I don't know how to put it other than 'unfinished'. However, I think the lighting can help this some. More contrast with a good rim light from behind and some deeper shadows will help a lot.[/quote]
I am actually intending to leave the backdrop white. In contrast with the more fantasy or classical look of the costuming and pose, I had in mind the look of glamor magazines (like [url=http://www.gq.com/images/style/2010/03/shia-labeouf/shia-labeouf-cover.jpg]GQ[/url]) and especially the white-on-white of [url=http://controlledfocus.com/wp-content/gallery/peopleportraits/wannes2.jpg]high-key photography[/url]. I'm even debating about maybe grayscaling the final image.
Thanks for the comments. :) I didn't quote it, but I can definitely see what you're saying about even lighting, though, and I think that's what's bugging me about the current light set-up.
@LT: I think your lighting suggestions were exactly what I needed. Thanks. :D
@Nano: I am using the IDL Sphere and Cove, though I haven't touched their materials--that's probably a good idea.
I know about the hand--I'm afraid if I move it closer it's going to rip the dynamics--it's already causing a fairly heavy indentation (more visible in the preview than in the render). :( And I am indeed using Poser Pro 2012, SSS, and IDL.
Actually, I think I can probably dump (most of) the lights and get better results if I use Colm's IDL lamps and then perhaps a spot light to highlight the face.
On the fabric, I'd like to keep the lace but perhaps a different lace would work better? And perhaps the silver cloth edging would help it look less like curtains..."lacy, gently wafting curtains"?
evilgidget said:And actually, if you are using the IDL sphere and cove, you can set them up with your materials, set up your lights and then set the sphere and cove as invisible to camera in PP2012, then you get the light interaction without the cove and dome showing up in the render.
Xaa said:Put it to you this way: At first glance, I don't understand what the two bald guys are upset about.
dylazuna said:Hi, I'm trying to set up a fight scene and wondered if anyone would care to give me a few pointers. This is just a basic render of the setup. No lights or anything. ... and I think the guy in the foregrounds head is actually in the concrete :(
Thanks for looking
Six compositional boo-boos
March 2, 2012
Last night, while on jury duty, my fellow juror and I agreed the most common fault seen among entries was in composition. Well drawn, well rendered and well coloured--all came to naught when the composition had significant faults. I've often written about what an artist should do. In this letter I'm giving six common pitfalls. Last night we noticed them all.
Weak foreground. The foreground appears as an afterthought. Wishy-washy, unresolved or inconsequential--it fails to set the subject onto a reasonable ground or to lead the eye to what the artist would have us see. Even in abstract or mystical work, a foreground needs to be implied and understood as a vital contributor to the whole.
Homeostatic conditions. Homeostasis means equidistant lineups of trees, rocks, blocks of colour, or other patterns that are too mechanical or regular. It includes trees growing out of the tops of people's heads. While sometimes seen in nature, homeostasis is a natural human tendency--a subconscious reordering and regularizing within the brain. "Even in front of nature one must compose," said Edgar Degas.
Amorphous design. The general design lacks conviction. A woolly, lopsided or wandering pattern makes for a weak one. Often, the work has unresolved areas and lacks cohesiveness and unity. "Everything that is placed within the enclosing borders of the picture rectangle relates in some way to everything else that is already there. Some attribute must be shared between all of them." (Ted Smuskiewicz)
Lack of flow. Rather than circulating the eye from one delight to another, the work blocks, peters out and invites you to look somewhere else. "Composition," said Robert Henri, "is controlling the eye of the observer." Effective compositions often contain planned activation (spots like stepping stones that take you around), and serpentinity (curves that beguile and take you in.)
Too much going on. Overly busy works tire the eye, induce boredom and make it difficult to find a centre of interest or focus. Less is often more. "Take something out," said the American painter and illustrator Harvey Dunn.
Defeated by size. Effective small paintings often work well because they are simple and limited in scope. But when artists make larger paintings they often lose control of the basic idea and what is ironically called "the big picture." "The larger the area to be painted," says Alfred Muma, "the harder it is to have a good composition."
PS: "A well-composed painting is half done." (Pierre Bonnard)
Esoterica: The path to stellar composition is spotted with potholes. Further, compositional design can be unique to the individual, and intuitive. This approach can be unreliable. Habitual poor composition can have long-term effects on otherwise excellent work. After our engaging juror effort (there were many excellent, compositionally sound paintings), over a straight-up gin Martini (for a change), my friend and I loftily decided to found a "School of Composition"--where only composition would be taught. Like the tattoos on the girl's back, it seemed like a good idea at the time.
I daresay we are doing much the same with 3d rendering. It's not the model, it's a way of seeing the model.Drawing is not the same as form; it is a way of seeing form. (Edgar Degas)
When you feel like putting something into your picture or do not know
what is the matter with it, take something out. (Harvey Dunn)
celticfire said:All in all, Nan is kicking ass and taking no prisoners on this round of mentoring, and I LIKE it! I very often struggle with a picture from beginning to end, ESPECIALLY character building, as I usually always intend my characters to be the focus of the picture I spend days setting them up with clothes, hair (if I decide to be a lazy bastard and render my hair) and finally skins. Then I struggle with the sets. Then Lighting, then the best camera angle to capture picture and make the most of the lighting. However, I think I found my biggest breakthrough when I was studying some of the art of my faves (Nan, Mavrosh, & LT among a few) and realized that their pictures are out of my comfort zone! Everything I had been doing were things that I found easy and simple for me to do. When I started setting up scenes, cameras, actors and lights in an area I wasn't comfortable with, I blossomed as an artist. DON'T do things you'd expect yourself to do. The definition of insanity is doing the same thing whilst expecting different results!
BTW Sorry didn't mean to go on a tangent.
ladyfur said:lol at frozen chicken soup...
i have one question. why were they discussing art and rendering while on jury duty? that one baffles me...
i like degas. he liked ballerinas.
Nanobot said:Oh yes, that's much better. Actually, the jaggedy lines that all those arms and legs make are perfect with the roofline and the kicking leg behind leading us to the fight at the front just like an arrow. The tilted camera adds to the drama hugely.
Other than that, you need to be working on the lighting at the same time, or show it to us with the poses as it's a huge part of composition. Since...if the lighting hides the roofline and background, you have to go back to the drawing board with composition. It's pretty much done all at once, after you frame the basic scene in camera.
LT could probably speak to this more concisely... *wanders around looking for LT*
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